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CSG_ConnectedMesh.h

#ifndef CSG_ConnectedMesh_H
#define CSG_ConnectedMesh_H
/*
  CSGLib - Software Library for Constructive Solid Geometry
  Copyright (C) 2003-2004  Laurence Bourn

  This library is free software; you can redistribute it and/or
  modify it under the terms of the GNU Library General Public
  License as published by the Free Software Foundation; either
  version 2 of the License, or (at your option) any later version.

  This library is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
  Library General Public License for more details.

  You should have received a copy of the GNU Library General Public
  License along with this library; if not, write to the Free
  Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.

  Please send remarks, questions and bug reports to laurencebourn@hotmail.com
*/

#include "CSG_GeometryBinder.h"
#include "MT_Plane3.h"

template <typename TMesh> class ConnectedMeshWrapper
{
public :

      typedef TMesh::Polygon Polygon;
      typedef TMesh::Vertex Vertex;

      typedef TMesh::Polygon::TVProp VProp;

      typedef TMesh::VLIST VLIST;
      typedef TMesh::PLIST PLIST;

      typedef PolygonGeometry<ConnectedMeshWrapper> TGBinder;

      typedef ConnectedMeshWrapper<TMesh> MyType;

private :
      TMesh& m_mesh;

      unsigned int m_uniqueEdgeTestId;    

public :

      // Mesh Template interface
      //////////////////////////
      VLIST& Verts() {return m_mesh.Verts();}   
      const VLIST& Verts() const {return m_mesh.Verts();}   

      PLIST& Polys() {return m_mesh.Polys();}
      const PLIST& Polys() const {return m_mesh.Polys();}

      // Mesh Wrapper functions
      /////////////////////////     

      ConnectedMeshWrapper(TMesh& mesh):
            m_mesh(mesh),m_uniqueEdgeTestId(0) {};
      
      void BuildVertexPolyLists();

      void DisconnectPolygon(int polyIndex);

      void ConnectPolygon(int polyIndex);

      //return the polygons neibouring the given edge.
      void EdgePolygons(int v1, int v2, PIndexList& polys);

      void InsertVertexAlongEdge(int v1,int v2, const VProp& prop);

            void 
      SplitPolygon(
            const int p1Index,
            const MT_Plane3& plane,
            int& inPiece,
            int& outPiece,
            const MT_Scalar onEpsilon
      );

      ~ConnectedMeshWrapper(){};
};

#include "CSG_ConnectedMeshWrapper.inl"

#endif

      



      

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