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BSP_CSGISplitter.h

/**
 * $Id: BSP_CSGISplitter.h,v 1.5 2003/01/12 19:48:50 loczar Exp $
 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version. The Blender
 * Foundation also sells licenses for use in proprietary software under
 * the Blender License.  See http://www.blender.org/BL/ for information
 * about this.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL/BL DUAL LICENSE BLOCK *****
 */

#ifndef BSP_CSGISplitter_h
#define BSP_CSGISplitter_h

class BSP_MeshFragment;
class BSP_CSGMesh;

class MT_Plane3;

/**
 * This class defines a mesh splitter interface.
 * It embodies the action of splitting a mesh by a plane.
 * Depending on the context of the operation subclasses
 * may wish to define different implementations. For example
 * with building a BSP tree from a mesh, the mesh does not
 * need to be kept consistent, it doesn't matter if the edges
 * are maintained etc. However when pushing polygons through
 * a BSP tree (say for CSG operations)it is important to 
 * try and maintain mesh connectivity and thus a different 
 * splitter implementation may be needed.
 * 
 * This is an abstract interface class.
 */

00055 class BSP_CSGISplitter
{

public:

      /**
       * Split the incoming mesh fragment (frag)
       * by the plane, put the output into (in,out and on)
       * Subclasses should clear the contents of the 
       * in_coming fragment.
       */

      virtual 
            void
      Split(
            const MT_Plane3& plane,
            BSP_MeshFragment *frag,
            BSP_MeshFragment *in_frag,
            BSP_MeshFragment *out_frag,
            BSP_MeshFragment *on_frag,
            BSP_MeshFragment *spanning_frag
      )= 0;

      /**
       * Split the entire mesh with respect to the plane.
       * and place ouput into (in,out and on).
       * Subclasses should clear the contents of the 
       * in_coming fragment.
       */
      virtual 
            void
      Split(
            BSP_CSGMesh & mesh,
            const MT_Plane3& plane,
            BSP_MeshFragment *in_frag,
            BSP_MeshFragment *out_frag,
            BSP_MeshFragment *on_frag,
            BSP_MeshFragment *spanning_frag
      )=0;
            
            virtual
      ~BSP_CSGISplitter(
      ){
      };

protected :

      BSP_CSGISplitter(
      ) {
            //nothing to do
      }
      
      BSP_CSGISplitter(
            const BSP_CSGISplitter &
      ) {
            //nothing to do
      }
};



#endif


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