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BGL.c

/* 
 * $Id: BGL.c,v 1.12 2004/10/07 19:25:39 stiv Exp $
 *
 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version. The Blender
 * Foundation also sells licenses for use in proprietary software under
 * the Blender License.  See http://www.blender.org/BL/ for information
 * about this.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * This is a new part of Blender.
 *
 * Contributor(s): Willian P. Germano
 *
 * ***** END GPL/BL DUAL LICENSE BLOCK *****
*/

/* This file is the Blender.BGL part of opy_draw.c, from the old
 * bpython/intern dir, with minor changes to adapt it to the new Python
 * implementation.  The BGL submodule "wraps" OpenGL functions and constants,
 * allowing script writers to make OpenGL calls in their Python scripts. */

#include "BGL.h"


static int type_size(int type)
{
  switch (type) {
  case GL_BYTE: 
    return sizeof(char);
  case GL_SHORT: 
    return sizeof(short);
  case GL_INT: 
    return sizeof(int);
  case GL_FLOAT: 
    return sizeof(float);
  }
  return -1;
}

static Buffer *make_buffer(int type, int ndimensions, int *dimensions)
{
  Buffer *buffer;
  void *buf= NULL;
  int i, size, length;
 
  length= 1;
  for (i=0; i<ndimensions; i++) length*= dimensions[i];
 
  size= type_size(type);
 
  buf= MEM_mallocN(length*size, "Buffer buffer");
 
  buffer= (Buffer *) PyObject_NEW(Buffer, &buffer_Type);
  buffer->parent= NULL;
  buffer->ndimensions= ndimensions;
  buffer->dimensions= dimensions;
  buffer->type= type;
  buffer->buf.asvoid= buf;
 
  for (i= 0; i<length; i++) {
    if (type==GL_BYTE) 
      buffer->buf.asbyte[i]= 0;

    else if (type==GL_SHORT) 
      buffer->buf.asshort[i]= 0;

    else if (type==GL_INT) 
      buffer->buf.asint[i]= 0;

    else if (type==GL_FLOAT) 
      buffer->buf.asfloat[i]= 0.0;
  }
 
  return buffer;
}

static PyObject *Method_Buffer (PyObject *self, PyObject *args)
{
  PyObject *length_ob= NULL, *template= NULL;
  Buffer *buffer;
  
  int i, type;
  int *dimensions = 0, ndimensions = 0;
  
  if (!PyArg_ParseTuple(args, "iO|O", &type, &length_ob, &template))
          return EXPP_ReturnPyObjError(PyExc_AttributeError,
                          "expected an int and one or two PyObjects");

  if (type!=GL_BYTE && type!=GL_SHORT && type!=GL_INT && type!=GL_FLOAT) {
    PyErr_SetString(PyExc_AttributeError, "type");
    return NULL;
  }

  if (PyNumber_Check(length_ob)) {
    ndimensions= 1;
    dimensions= MEM_mallocN(ndimensions*sizeof(int), "Buffer dimensions");
    dimensions[0]= PyInt_AsLong(length_ob);

  } else if (PySequence_Check(length_ob)) {
    ndimensions= PySequence_Length(length_ob);
    dimensions= MEM_mallocN(ndimensions*sizeof(int), "Buffer dimensions");
    
    for (i=0; i<ndimensions; i++) {
      PyObject *ob= PySequence_GetItem(length_ob, i);
      
      if (!PyNumber_Check(ob)) dimensions[i]= 1;
      else dimensions[i]= PyInt_AsLong(ob);
      
      Py_DECREF(ob);
    }
  }
  
  buffer= make_buffer(type, ndimensions, dimensions);
  if (template && ndimensions) {
    if (Buffer_ass_slice((PyObject *) buffer, 0, dimensions[0], template)) {
      Py_DECREF(buffer);
      return NULL;
    }
  }
  
  return (PyObject *) buffer;
}

/*@ Buffer sequence methods */

static int Buffer_len(PyObject *self)
{
  Buffer *buf= (Buffer *) self;
  
  return buf->dimensions[0];
}

static PyObject *Buffer_item(PyObject *self, int i)
{
  Buffer *buf= (Buffer *) self;

  if (i >= buf->dimensions[0]) {
    PyErr_SetString(PyExc_IndexError, "array index out of range");
    return NULL;
  }
  
  if (buf->ndimensions==1) {
    switch (buf->type) {
    case GL_BYTE: return Py_BuildValue("b", buf->buf.asbyte[i]);
    case GL_SHORT: return Py_BuildValue("h", buf->buf.asshort[i]);
    case GL_INT: return Py_BuildValue("i", buf->buf.asint[i]);
    case GL_FLOAT: return Py_BuildValue("f", buf->buf.asfloat[i]);
    }
  } else {
    Buffer *newbuf;
    int j, length, size;
    
    length= 1;
    for (j=1; j<buf->ndimensions; j++) {
      length*= buf->dimensions[j];
    }
    size= type_size(buf->type);
    
    newbuf= (Buffer *) PyObject_NEW(Buffer, &buffer_Type);
    
    Py_INCREF(self);
    newbuf->parent= self;
    
    newbuf->ndimensions= buf->ndimensions-1;
    newbuf->type= buf->type;
    newbuf->buf.asvoid= buf->buf.asbyte + i*length*size;

    newbuf->dimensions= MEM_mallocN(newbuf->ndimensions*sizeof(int),
                    "Buffer dimensions");
    memcpy(newbuf->dimensions, buf->dimensions+1,
                    newbuf->ndimensions*sizeof(int));
    
    return (PyObject *) newbuf;
  }
  
  return NULL;
}

static PyObject *Buffer_slice(PyObject *self, int begin, int end)
{
  Buffer *buf= (Buffer *) self;
  PyObject *list;
  int count;
  
  if (begin<0) begin= 0;
  if (end>buf->dimensions[0]) end= buf->dimensions[0];
  if (begin>end) begin= end;
    
  list= PyList_New(end-begin);

  for (count= begin; count<end; count++)
    PyList_SetItem(list, count-begin, Buffer_item(self, count));
  
  return list;
}

static int Buffer_ass_item(PyObject *self, int i, PyObject *v)
{
  Buffer *buf= (Buffer *) self;
  
  if (i >= buf->dimensions[0]) {
    PyErr_SetString(PyExc_IndexError, "array assignment index out of range");
    return -1;
  }
  
  if (buf->ndimensions!=1) {
    PyObject *row= Buffer_item(self, i);
    int ret;
    
    if (!row) return -1;

    ret= Buffer_ass_slice(row, 0, buf->dimensions[1], v);
    Py_DECREF(row);
    
    return ret;
  }

  if (buf->type==GL_BYTE) {
    if (!PyArg_Parse(v, "b;Coordinates must be ints", &buf->buf.asbyte[i]))
      return -1;
    
  } else if (buf->type==GL_SHORT) {
    if (!PyArg_Parse(v, "h;Coordinates must be ints", &buf->buf.asshort[i]))
      return -1;
    
  } else if (buf->type==GL_INT) {
    if (!PyArg_Parse(v, "i;Coordinates must be ints", &buf->buf.asint[i]))
      return -1;
    
  } else if (buf->type==GL_FLOAT) {
    if (!PyArg_Parse(v, "f;Coordinates must be floats", &buf->buf.asfloat[i]))
      return -1;
  }
  
  return 0;
}

static int Buffer_ass_slice(PyObject *self, int begin, int end, PyObject *seq)
{
  Buffer *buf= (Buffer *) self;
  PyObject *item;
  int count, err=0;
  
  if (begin<0) begin= 0;
  if (end>buf->dimensions[0]) end= buf->dimensions[0];
  if (begin>end) begin= end;
  
  if (!PySequence_Check(seq)) {
    PyErr_SetString(PyExc_TypeError,
                    "illegal argument type for built-in operation");
    return -1;
  }
  
  if (PySequence_Length(seq)!=(end-begin)) {
    PyErr_SetString(PyExc_TypeError, "size mismatch in assignment");
    return -1;
  }
  
  for (count= begin; count<end; count++) {
    item= PySequence_GetItem(seq, count-begin);
    err= Buffer_ass_item(self, count, item);
    Py_DECREF(item);
    
    if (err) break;
  }

  return err;
}

static void Buffer_dealloc(PyObject *self)
{
  Buffer *buf = (Buffer *)self;

  if (buf->parent) Py_DECREF (buf->parent);
  else MEM_freeN (buf->buf.asvoid);

  MEM_freeN (buf->dimensions);
  
  PyObject_DEL (self);
}

static PyObject *Buffer_tolist(PyObject *self)
{
  int i, len= ((Buffer *)self)->dimensions[0];
  PyObject *list= PyList_New(len);
  
  for (i=0; i<len; i++) {
    PyList_SetItem(list, i, Buffer_item(self, i));
  }
  
  return list;
}

static PyObject *Buffer_dimensions(PyObject *self)
{
  Buffer *buffer= (Buffer *) self;
  PyObject *list= PyList_New(buffer->ndimensions);
  int i;
    
  for (i= 0; i<buffer->ndimensions; i++) {
    PyList_SetItem(list, i, PyInt_FromLong(buffer->dimensions[i]));
  }
  
  return list;
}

static PyObject *Buffer_getattr(PyObject *self, char *name)
{
  if (strcmp(name, "list")==0) return Buffer_tolist(self);
  else if (strcmp(name, "dimensions")==0) return Buffer_dimensions(self);
  
  PyErr_SetString(PyExc_AttributeError, name);
  return NULL;
}

static PyObject *Buffer_repr(PyObject *self)
{
  PyObject *list= Buffer_tolist(self);
  PyObject *repr= PyObject_Repr(list);
  Py_DECREF(list);
  
  return repr;
}

/* BGL_Wrap defined in BGL.h */

/* #ifndef __APPLE__ */

BGL_Wrap(2, Accum,          void,     (GLenum, GLfloat))
BGL_Wrap(2, AlphaFunc,      void,     (GLenum, GLclampf))
BGL_Wrap(3, AreTexturesResident,  GLboolean,  (GLsizei, GLuintP, GLbooleanP))
BGL_Wrap(1, Begin,          void,     (GLenum))
BGL_Wrap(2, BindTexture,    void,   (GLenum, GLuint))
BGL_Wrap(7, Bitmap,         void,     (GLsizei, GLsizei, GLfloat,
                        GLfloat, GLfloat, GLfloat, GLubyteP))
BGL_Wrap(2, BlendFunc,        void,     (GLenum, GLenum))
BGL_Wrap(1, CallList,         void,     (GLuint))
BGL_Wrap(3, CallLists,        void,     (GLsizei, GLenum, GLvoidP))
BGL_Wrap(1, Clear,            void,     (GLbitfield))
BGL_Wrap(4, ClearAccum,       void,     (GLfloat, GLfloat, GLfloat, GLfloat))
BGL_Wrap(4, ClearColor,       void,     (GLclampf, GLclampf, GLclampf, GLclampf))
BGL_Wrap(1, ClearDepth,       void,     (GLclampd))
BGL_Wrap(1, ClearIndex,       void,     (GLfloat))
BGL_Wrap(1, ClearStencil,     void,     (GLint))
BGL_Wrap(2, ClipPlane,        void,     (GLenum, GLdoubleP))
BGL_Wrap(3, Color3b,          void,     (GLbyte, GLbyte, GLbyte))
BGL_Wrap(1, Color3bv,         void,     (GLbyteP))
BGL_Wrap(3, Color3d,          void,     (GLdouble, GLdouble, GLdouble))
BGL_Wrap(1, Color3dv,         void,     (GLdoubleP))
BGL_Wrap(3, Color3f,          void,     (GLfloat, GLfloat, GLfloat))
BGL_Wrap(1, Color3fv,         void,     (GLfloatP))
BGL_Wrap(3, Color3i,          void,     (GLint, GLint, GLint))
BGL_Wrap(1, Color3iv,         void,     (GLintP))
BGL_Wrap(3, Color3s,          void,     (GLshort, GLshort, GLshort))
BGL_Wrap(1, Color3sv,         void,     (GLshortP))
BGL_Wrap(3, Color3ub,         void,     (GLubyte, GLubyte, GLubyte))
BGL_Wrap(1, Color3ubv,        void,     (GLubyteP))
BGL_Wrap(3, Color3ui,         void,     (GLuint, GLuint, GLuint))
BGL_Wrap(1, Color3uiv,        void,     (GLuintP))
BGL_Wrap(3, Color3us,         void,     (GLushort, GLushort, GLushort))
BGL_Wrap(1, Color3usv,        void,     (GLushortP))
BGL_Wrap(4, Color4b,          void,     (GLbyte, GLbyte, GLbyte, GLbyte))
BGL_Wrap(1, Color4bv,         void,     (GLbyteP))
BGL_Wrap(4, Color4d,          void,     (GLdouble, GLdouble, GLdouble, GLdouble))
BGL_Wrap(1, Color4dv,         void,     (GLdoubleP))
BGL_Wrap(4, Color4f,          void,     (GLfloat, GLfloat, GLfloat, GLfloat))
BGL_Wrap(1, Color4fv,         void,     (GLfloatP))
BGL_Wrap(4, Color4i,          void,     (GLint, GLint, GLint, GLint))
BGL_Wrap(1, Color4iv,         void,     (GLintP))
BGL_Wrap(4, Color4s,          void,     (GLshort, GLshort, GLshort, GLshort))
BGL_Wrap(1, Color4sv,         void,     (GLshortP))
BGL_Wrap(4, Color4ub,         void,     (GLubyte, GLubyte, GLubyte, GLubyte))
BGL_Wrap(1, Color4ubv,        void,     (GLubyteP))
BGL_Wrap(4, Color4ui,         void,     (GLuint, GLuint, GLuint, GLuint))
BGL_Wrap(1, Color4uiv,        void,     (GLuintP))
BGL_Wrap(4, Color4us,         void,     (GLushort, GLushort, GLushort, GLushort))
BGL_Wrap(1, Color4usv,        void,     (GLushortP))
BGL_Wrap(4, ColorMask,        void,     (GLboolean, GLboolean, GLboolean, GLboolean))
BGL_Wrap(2, ColorMaterial,    void,     (GLenum, GLenum))
BGL_Wrap(5, CopyPixels,       void,     (GLint, GLint, GLsizei, GLsizei, GLenum))
BGL_Wrap(1, CullFace,         void,     (GLenum))
BGL_Wrap(2, DeleteLists,      void,     (GLuint, GLsizei))
BGL_Wrap(2, DeleteTextures,   void,   (GLsizei, GLuintP))
BGL_Wrap(1, DepthFunc,        void,     (GLenum))
BGL_Wrap(1, DepthMask,        void,     (GLboolean))
BGL_Wrap(2, DepthRange,       void,     (GLclampd, GLclampd))
BGL_Wrap(1, Disable,          void,     (GLenum))
BGL_Wrap(1, DrawBuffer,       void,     (GLenum))
BGL_Wrap(5, DrawPixels,       void,     (GLsizei, GLsizei, GLenum, GLenum, GLvoidP))
BGL_Wrap(1, EdgeFlag,         void,     (GLboolean))
BGL_Wrap(1, EdgeFlagv,        void,     (GLbooleanP))
BGL_Wrap(1, Enable,           void,     (GLenum))
BGL_Wrap(1, End,              void,     (void))
BGL_Wrap(1, EndList,          void,     (void))
BGL_Wrap(1, EvalCoord1d,      void,     (GLdouble))
BGL_Wrap(1, EvalCoord1dv,     void,     (GLdoubleP))
BGL_Wrap(1, EvalCoord1f,      void,     (GLfloat))
BGL_Wrap(1, EvalCoord1fv,     void,     (GLfloatP))
BGL_Wrap(2, EvalCoord2d,      void,     (GLdouble, GLdouble))
BGL_Wrap(1, EvalCoord2dv,     void,     (GLdoubleP))
BGL_Wrap(2, EvalCoord2f,      void,     (GLfloat, GLfloat))
BGL_Wrap(1, EvalCoord2fv,     void,     (GLfloatP))
BGL_Wrap(3, EvalMesh1,        void,     (GLenum, GLint, GLint))
BGL_Wrap(5, EvalMesh2,        void,     (GLenum, GLint, GLint, GLint, GLint))
BGL_Wrap(1, EvalPoint1,       void,     (GLint))
BGL_Wrap(2, EvalPoint2,       void,     (GLint, GLint))
BGL_Wrap(3, FeedbackBuffer,   void,     (GLsizei, GLenum, GLfloatP))
BGL_Wrap(1, Finish,           void,     (void))
BGL_Wrap(1, Flush,            void,     (void))
BGL_Wrap(2, Fogf,             void,     (GLenum, GLfloat))
BGL_Wrap(2, Fogfv,            void,     (GLenum, GLfloatP))
BGL_Wrap(2, Fogi,             void,     (GLenum, GLint))
BGL_Wrap(2, Fogiv,            void,     (GLenum, GLintP))
BGL_Wrap(1, FrontFace,        void,     (GLenum))
BGL_Wrap(6, Frustum,          void,     (GLdouble, GLdouble,
                        GLdouble, GLdouble, GLdouble, GLdouble))
BGL_Wrap(1, GenLists,         GLuint,   (GLsizei))
BGL_Wrap(2, GenTextures,      void,   (GLsizei, GLuintP))
BGL_Wrap(2, GetBooleanv,      void,     (GLenum, GLbooleanP))
BGL_Wrap(2, GetClipPlane,     void,     (GLenum, GLdoubleP))
BGL_Wrap(2, GetDoublev,       void,     (GLenum, GLdoubleP))
BGL_Wrap(1, GetError,         GLenum,   (void))
BGL_Wrap(2, GetFloatv,        void,     (GLenum, GLfloatP))
BGL_Wrap(2, GetIntegerv,      void,     (GLenum, GLintP))
BGL_Wrap(3, GetLightfv,       void,     (GLenum, GLenum, GLfloatP))
BGL_Wrap(3, GetLightiv,       void,     (GLenum, GLenum, GLintP))
BGL_Wrap(3, GetMapdv,         void,     (GLenum, GLenum, GLdoubleP))
BGL_Wrap(3, GetMapfv,         void,     (GLenum, GLenum, GLfloatP))
BGL_Wrap(3, GetMapiv,         void,     (GLenum, GLenum, GLintP))
BGL_Wrap(3, GetMaterialfv,    void,     (GLenum, GLenum, GLfloatP))
BGL_Wrap(3, GetMaterialiv,    void,     (GLenum, GLenum, GLintP))
BGL_Wrap(2, GetPixelMapfv,    void,     (GLenum, GLfloatP))
BGL_Wrap(2, GetPixelMapuiv,   void,     (GLenum, GLuintP))
BGL_Wrap(2, GetPixelMapusv,   void,     (GLenum, GLushortP))
BGL_Wrap(1, GetPolygonStipple,void,     (GLubyteP))
BGL_Wrap(1, GetString,        GLstring,   (GLenum))
BGL_Wrap(3, GetTexEnvfv,      void,     (GLenum, GLenum, GLfloatP))
BGL_Wrap(3, GetTexEnviv,      void,     (GLenum, GLenum, GLintP))
BGL_Wrap(3, GetTexGendv,      void,     (GLenum, GLenum, GLdoubleP))
BGL_Wrap(3, GetTexGenfv,      void,     (GLenum, GLenum, GLfloatP))
BGL_Wrap(3, GetTexGeniv,      void,     (GLenum, GLenum, GLintP))
BGL_Wrap(5, GetTexImage,      void,     (GLenum, GLint, GLenum, GLenum, GLvoidP))
BGL_Wrap(4, GetTexLevelParameterfv, void,     (GLenum, GLint, GLenum, GLfloatP))
BGL_Wrap(4, GetTexLevelParameteriv, void,     (GLenum, GLint, GLenum, GLintP))
BGL_Wrap(3, GetTexParameterfv,    void,     (GLenum, GLenum, GLfloatP))
BGL_Wrap(3, GetTexParameteriv,    void,     (GLenum, GLenum, GLintP))
BGL_Wrap(2, Hint,           void,     (GLenum, GLenum))
BGL_Wrap(1, IndexMask,      void,     (GLuint))
BGL_Wrap(1, Indexd,         void,     (GLdouble))
BGL_Wrap(1, Indexdv,        void,     (GLdoubleP))
BGL_Wrap(1, Indexf,         void,     (GLfloat))
BGL_Wrap(1, Indexfv,        void,     (GLfloatP))
BGL_Wrap(1, Indexi,         void,     (GLint))
BGL_Wrap(1, Indexiv,        void,     (GLintP))
BGL_Wrap(1, Indexs,         void,     (GLshort))
BGL_Wrap(1, Indexsv,        void,     (GLshortP))
BGL_Wrap(1, InitNames,      void,     (void))
BGL_Wrap(1, IsEnabled,      GLboolean,  (GLenum))
BGL_Wrap(1, IsList,         GLboolean,  (GLuint))
BGL_Wrap(1, IsTexture,      GLboolean,  (GLuint))
BGL_Wrap(2, LightModelf,    void,     (GLenum, GLfloat))
BGL_Wrap(2, LightModelfv,   void,     (GLenum, GLfloatP))
BGL_Wrap(2, LightModeli,    void,     (GLenum, GLint))
BGL_Wrap(2, LightModeliv,   void,     (GLenum, GLintP))
BGL_Wrap(3, Lightf,         void,     (GLenum, GLenum, GLfloat))
BGL_Wrap(3, Lightfv,        void,     (GLenum, GLenum, GLfloatP))
BGL_Wrap(3, Lighti,         void,     (GLenum, GLenum, GLint))
BGL_Wrap(3, Lightiv,        void,     (GLenum, GLenum, GLintP))
BGL_Wrap(2, LineStipple,    void,     (GLint, GLushort))
BGL_Wrap(1, LineWidth,      void,     (GLfloat))
BGL_Wrap(1, ListBase,       void,     (GLuint))
BGL_Wrap(1, LoadIdentity,   void,     (void))
BGL_Wrap(1, LoadMatrixd,    void,     (GLdoubleP))
BGL_Wrap(1, LoadMatrixf,    void,     (GLfloatP))
BGL_Wrap(1, LoadName,       void,     (GLuint))
BGL_Wrap(1, LogicOp,        void,     (GLenum))
BGL_Wrap(6, Map1d,          void,     (GLenum, GLdouble, GLdouble,
                        GLint, GLint, GLdoubleP))
BGL_Wrap(6, Map1f,          void,     (GLenum, GLfloat, GLfloat,
                        GLint, GLint, GLfloatP))
BGL_Wrap(10, Map2d,         void,     (GLenum, GLdouble, GLdouble,
                        GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdoubleP))
BGL_Wrap(10, Map2f,         void,     (GLenum, GLfloat, GLfloat,
                        GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloatP))
BGL_Wrap(3, MapGrid1d,        void,     (GLint, GLdouble, GLdouble))
BGL_Wrap(3, MapGrid1f,        void,     (GLint, GLfloat, GLfloat))
BGL_Wrap(6, MapGrid2d,        void,     (GLint, GLdouble, GLdouble,
                        GLint, GLdouble, GLdouble))
BGL_Wrap(6, MapGrid2f,        void,     (GLint, GLfloat, GLfloat,
                        GLint, GLfloat, GLfloat))
BGL_Wrap(3, Materialf,        void,     (GLenum, GLenum, GLfloat))
BGL_Wrap(3, Materialfv,       void,     (GLenum, GLenum, GLfloatP))
BGL_Wrap(3, Materiali,        void,     (GLenum, GLenum, GLint))
BGL_Wrap(3, Materialiv,       void,     (GLenum, GLenum, GLintP))
BGL_Wrap(1, MatrixMode,       void,     (GLenum))
BGL_Wrap(1, MultMatrixd,      void,     (GLdoubleP))
BGL_Wrap(1, MultMatrixf,      void,     (GLfloatP))
BGL_Wrap(2, NewList,          void,     (GLuint, GLenum))
BGL_Wrap(3, Normal3b,         void,     (GLbyte, GLbyte, GLbyte))
BGL_Wrap(1, Normal3bv,        void,     (GLbyteP))
BGL_Wrap(3, Normal3d,         void,     (GLdouble, GLdouble, GLdouble))
BGL_Wrap(1, Normal3dv,        void,     (GLdoubleP))
BGL_Wrap(3, Normal3f,         void,     (GLfloat, GLfloat, GLfloat))
BGL_Wrap(1, Normal3fv,        void,     (GLfloatP))
BGL_Wrap(3, Normal3i,         void,     (GLint, GLint, GLint))
BGL_Wrap(1, Normal3iv,        void,     (GLintP))
BGL_Wrap(3, Normal3s,         void,     (GLshort, GLshort, GLshort))
BGL_Wrap(1, Normal3sv,        void,     (GLshortP))
BGL_Wrap(6, Ortho,            void,     (GLdouble, GLdouble,
                        GLdouble, GLdouble, GLdouble, GLdouble))
BGL_Wrap(1, PassThrough,      void,     (GLfloat))
BGL_Wrap(3, PixelMapfv,       void,     (GLenum, GLint, GLfloatP))
BGL_Wrap(3, PixelMapuiv,      void,     (GLenum, GLint, GLuintP))
BGL_Wrap(3, PixelMapusv,      void,     (GLenum, GLint, GLushortP))
BGL_Wrap(2, PixelStoref,      void,     (GLenum, GLfloat))
BGL_Wrap(2, PixelStorei,      void,     (GLenum, GLint))
BGL_Wrap(2, PixelTransferf,   void,     (GLenum, GLfloat))
BGL_Wrap(2, PixelTransferi,   void,     (GLenum, GLint))
BGL_Wrap(2, PixelZoom,        void,     (GLfloat, GLfloat))
BGL_Wrap(1, PointSize,        void,     (GLfloat))
BGL_Wrap(2, PolygonMode,      void,     (GLenum, GLenum))
BGL_Wrap(2, PolygonOffset,    void,     (GLfloat, GLfloat))
BGL_Wrap(1, PolygonStipple,   void,     (GLubyteP))
BGL_Wrap(1, PopAttrib,        void,     (void))
BGL_Wrap(1, PopMatrix,        void,     (void))
BGL_Wrap(1, PopName,          void,     (void))
BGL_Wrap(3, PrioritizeTextures,   void,   (GLsizei, GLuintP, GLclampfP))
BGL_Wrap(1, PushAttrib,       void,     (GLbitfield))
BGL_Wrap(1, PushMatrix,       void,     (void))
BGL_Wrap(1, PushName,         void,     (GLuint))
BGL_Wrap(2, RasterPos2d,      void,     (GLdouble, GLdouble))
BGL_Wrap(1, RasterPos2dv,     void,     (GLdoubleP))
BGL_Wrap(2, RasterPos2f,      void,     (GLfloat, GLfloat))
BGL_Wrap(1, RasterPos2fv,     void,     (GLfloatP))
BGL_Wrap(2, RasterPos2i,      void,     (GLint, GLint))
BGL_Wrap(1, RasterPos2iv,     void,     (GLintP))
BGL_Wrap(2, RasterPos2s,      void,     (GLshort, GLshort))
BGL_Wrap(1, RasterPos2sv,     void,     (GLshortP))
BGL_Wrap(3, RasterPos3d,      void,     (GLdouble, GLdouble, GLdouble))
BGL_Wrap(1, RasterPos3dv,     void,     (GLdoubleP))
BGL_Wrap(3, RasterPos3f,      void,     (GLfloat, GLfloat, GLfloat))
BGL_Wrap(1, RasterPos3fv,     void,     (GLfloatP))
BGL_Wrap(3, RasterPos3i,      void,     (GLint, GLint, GLint))
BGL_Wrap(1, RasterPos3iv,     void,     (GLintP))
BGL_Wrap(3, RasterPos3s,      void,     (GLshort, GLshort, GLshort))
BGL_Wrap(1, RasterPos3sv,     void,     (GLshortP))
BGL_Wrap(4, RasterPos4d,      void,     (GLdouble, GLdouble, GLdouble, GLdouble))
BGL_Wrap(1, RasterPos4dv,     void,     (GLdoubleP))
BGL_Wrap(4, RasterPos4f,      void,     (GLfloat, GLfloat, GLfloat, GLfloat))
BGL_Wrap(1, RasterPos4fv,     void,     (GLfloatP))
BGL_Wrap(4, RasterPos4i,      void,     (GLint, GLint, GLint, GLint))
BGL_Wrap(1, RasterPos4iv,     void,     (GLintP))
BGL_Wrap(4, RasterPos4s,      void,     (GLshort, GLshort, GLshort, GLshort))
BGL_Wrap(1, RasterPos4sv,     void,     (GLshortP))
BGL_Wrap(1, ReadBuffer,       void,     (GLenum))
BGL_Wrap(7, ReadPixels,       void,     (GLint, GLint, GLsizei,
                        GLsizei, GLenum, GLenum, GLvoidP))
BGL_Wrap(4, Rectd,          void,     (GLdouble, GLdouble, GLdouble, GLdouble))
BGL_Wrap(2, Rectdv,         void,     (GLdoubleP, GLdoubleP))
BGL_Wrap(4, Rectf,          void,     (GLfloat, GLfloat, GLfloat, GLfloat))
BGL_Wrap(2, Rectfv,         void,     (GLfloatP, GLfloatP))
BGL_Wrap(4, Recti,          void,     (GLint, GLint, GLint, GLint))
BGL_Wrap(2, Rectiv,         void,     (GLintP, GLintP))
BGL_Wrap(4, Rects,          void,     (GLshort, GLshort, GLshort, GLshort))
BGL_Wrap(2, Rectsv,         void,     (GLshortP, GLshortP))
BGL_Wrap(1, RenderMode,     GLint,    (GLenum))
BGL_Wrap(4, Rotated,        void,     (GLdouble, GLdouble, GLdouble, GLdouble))
BGL_Wrap(4, Rotatef,        void,     (GLfloat, GLfloat, GLfloat, GLfloat))
BGL_Wrap(3, Scaled,         void,     (GLdouble, GLdouble, GLdouble))
BGL_Wrap(3, Scalef,         void,     (GLfloat, GLfloat, GLfloat))
BGL_Wrap(4, Scissor,        void,     (GLint, GLint, GLsizei, GLsizei))
BGL_Wrap(2, SelectBuffer,   void,     (GLsizei, GLuintP))
BGL_Wrap(1, ShadeModel,       void,     (GLenum))
BGL_Wrap(3, StencilFunc,      void,     (GLenum, GLint, GLuint))
BGL_Wrap(1, StencilMask,      void,     (GLuint))
BGL_Wrap(3, StencilOp,        void,     (GLenum, GLenum, GLenum))
BGL_Wrap(1, TexCoord1d,       void,     (GLdouble))
BGL_Wrap(1, TexCoord1dv,      void,     (GLdoubleP))
BGL_Wrap(1, TexCoord1f,       void,     (GLfloat))
BGL_Wrap(1, TexCoord1fv,      void,     (GLfloatP))
BGL_Wrap(1, TexCoord1i,       void,     (GLint))
BGL_Wrap(1, TexCoord1iv,      void,     (GLintP))
BGL_Wrap(1, TexCoord1s,       void,     (GLshort))
BGL_Wrap(1, TexCoord1sv,      void,     (GLshortP))
BGL_Wrap(2, TexCoord2d,       void,     (GLdouble, GLdouble))
BGL_Wrap(1, TexCoord2dv,      void,     (GLdoubleP))
BGL_Wrap(2, TexCoord2f,       void,     (GLfloat, GLfloat))
BGL_Wrap(1, TexCoord2fv,      void,     (GLfloatP))
BGL_Wrap(2, TexCoord2i,       void,     (GLint, GLint))
BGL_Wrap(1, TexCoord2iv,      void,     (GLintP))
BGL_Wrap(2, TexCoord2s,       void,     (GLshort, GLshort))
BGL_Wrap(1, TexCoord2sv,      void,     (GLshortP))
BGL_Wrap(3, TexCoord3d,       void,     (GLdouble, GLdouble, GLdouble))
BGL_Wrap(1, TexCoord3dv,      void,     (GLdoubleP))
BGL_Wrap(3, TexCoord3f,       void,     (GLfloat, GLfloat, GLfloat))
BGL_Wrap(1, TexCoord3fv,      void,     (GLfloatP))
BGL_Wrap(3, TexCoord3i,       void,     (GLint, GLint, GLint))
BGL_Wrap(1, TexCoord3iv,      void,     (GLintP))
BGL_Wrap(3, TexCoord3s,       void,     (GLshort, GLshort, GLshort))
BGL_Wrap(1, TexCoord3sv,      void,     (GLshortP))
BGL_Wrap(4, TexCoord4d,       void,     (GLdouble, GLdouble, GLdouble, GLdouble))
BGL_Wrap(1, TexCoord4dv,      void,     (GLdoubleP))
BGL_Wrap(4, TexCoord4f,       void,     (GLfloat, GLfloat, GLfloat, GLfloat))
BGL_Wrap(1, TexCoord4fv,      void,     (GLfloatP))
BGL_Wrap(4, TexCoord4i,       void,     (GLint, GLint, GLint, GLint))
BGL_Wrap(1, TexCoord4iv,      void,     (GLintP))
BGL_Wrap(4, TexCoord4s,       void,     (GLshort, GLshort, GLshort, GLshort))
BGL_Wrap(1, TexCoord4sv,      void,     (GLshortP))
BGL_Wrap(3, TexEnvf,        void,     (GLenum, GLenum, GLfloat))
BGL_Wrap(3, TexEnvfv,       void,     (GLenum, GLenum, GLfloatP))
BGL_Wrap(3, TexEnvi,        void,     (GLenum, GLenum, GLint))
BGL_Wrap(3, TexEnviv,       void,     (GLenum, GLenum, GLintP))
BGL_Wrap(3, TexGend,        void,     (GLenum, GLenum, GLdouble))
BGL_Wrap(3, TexGendv,       void,     (GLenum, GLenum, GLdoubleP))
BGL_Wrap(3, TexGenf,        void,     (GLenum, GLenum, GLfloat))
BGL_Wrap(3, TexGenfv,       void,     (GLenum, GLenum, GLfloatP))
BGL_Wrap(3, TexGeni,        void,     (GLenum, GLenum, GLint))
BGL_Wrap(3, TexGeniv,       void,     (GLenum, GLenum, GLintP))
BGL_Wrap(8, TexImage1D,     void,     (GLenum, GLint, GLint,
                        GLsizei, GLint, GLenum, GLenum, GLvoidP))
BGL_Wrap(9, TexImage2D,     void,     (GLenum, GLint, GLint,
                        GLsizei, GLsizei, GLint, GLenum, GLenum, GLvoidP))
BGL_Wrap(3, TexParameterf,      void,     (GLenum, GLenum, GLfloat))
BGL_Wrap(3, TexParameterfv,     void,     (GLenum, GLenum, GLfloatP))
BGL_Wrap(3, TexParameteri,      void,     (GLenum, GLenum, GLint))
BGL_Wrap(3, TexParameteriv,     void,     (GLenum, GLenum, GLintP))
BGL_Wrap(3, Translated,         void,     (GLdouble, GLdouble, GLdouble))
BGL_Wrap(3, Translatef,         void,     (GLfloat, GLfloat, GLfloat))
BGL_Wrap(2, Vertex2d,           void,     (GLdouble, GLdouble))
BGL_Wrap(1, Vertex2dv,          void,     (GLdoubleP))
BGL_Wrap(2, Vertex2f,           void,     (GLfloat, GLfloat))
BGL_Wrap(1, Vertex2fv,          void,     (GLfloatP))
BGL_Wrap(2, Vertex2i,           void,     (GLint, GLint))
BGL_Wrap(1, Vertex2iv,          void,     (GLintP))
BGL_Wrap(2, Vertex2s,           void,     (GLshort, GLshort))
BGL_Wrap(1, Vertex2sv,          void,     (GLshortP))
BGL_Wrap(3, Vertex3d,           void,     (GLdouble, GLdouble, GLdouble))
BGL_Wrap(1, Vertex3dv,          void,     (GLdoubleP))
BGL_Wrap(3, Vertex3f,           void,     (GLfloat, GLfloat, GLfloat))
BGL_Wrap(1, Vertex3fv,          void,     (GLfloatP))
BGL_Wrap(3, Vertex3i,           void,     (GLint, GLint, GLint))
BGL_Wrap(1, Vertex3iv,          void,     (GLintP))
BGL_Wrap(3, Vertex3s,           void,     (GLshort, GLshort, GLshort))
BGL_Wrap(1, Vertex3sv,          void,     (GLshortP))
BGL_Wrap(4, Vertex4d,           void,     (GLdouble, GLdouble, GLdouble, GLdouble))
BGL_Wrap(1, Vertex4dv,          void,     (GLdoubleP))
BGL_Wrap(4, Vertex4f,           void,     (GLfloat, GLfloat, GLfloat, GLfloat))
BGL_Wrap(1, Vertex4fv,          void,     (GLfloatP))
BGL_Wrap(4, Vertex4i,           void,     (GLint, GLint, GLint, GLint))
BGL_Wrap(1, Vertex4iv,          void,     (GLintP))
BGL_Wrap(4, Vertex4s,           void,     (GLshort, GLshort, GLshort, GLshort))
BGL_Wrap(1, Vertex4sv,          void,     (GLshortP))
BGL_Wrap(4, Viewport,           void,     (GLint, GLint, GLsizei, GLsizei))
BGLU_Wrap(4, Perspective,       void,           (GLdouble, GLdouble, GLdouble, GLdouble))
BGLU_Wrap(9, LookAt,                void,       (GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble))
BGLU_Wrap(4, Ortho2D,         void,       (GLdouble, GLdouble, GLdouble, GLdouble))
BGLU_Wrap(5, PickMatrix,            void,       (GLdouble, GLdouble, GLdouble, GLdouble, GLintP))
BGLU_Wrap(9, Project,               GLint,            (GLdouble, GLdouble, GLdouble, GLdoubleP, GLdoubleP, GLintP, GLdoubleP, GLdoubleP, GLdoubleP))
BGLU_Wrap(9, UnProject,             GLint,            (GLdouble, GLdouble, GLdouble, GLdoubleP, GLdoubleP, GLintP, GLdoubleP, GLdoubleP, GLdoubleP))

/* #endif */

#undef MethodDef
#define MethodDef(func) {"gl"#func, Method_##func, METH_VARARGS, "no string"}
#define MethodDefu(func) {"glu"#func, Method_##func, METH_VARARGS, "no string"}
/* So that MethodDef(Accum) becomes:
 * {"glAccum", Method_Accumfunc, METH_VARARGS} */

static struct PyMethodDef BGL_methods[] = {
  {"Buffer", Method_Buffer, METH_VARARGS, Method_Buffer_doc}, 

/* #ifndef __APPLE__ */

      MethodDef(Accum),
  MethodDef(AlphaFunc),
  MethodDef(AreTexturesResident), 
  MethodDef(Begin),
  MethodDef(BindTexture), 
  MethodDef(Bitmap),
  MethodDef(BlendFunc),
  MethodDef(CallList),
  MethodDef(CallLists),
  MethodDef(Clear),
  MethodDef(ClearAccum),
  MethodDef(ClearColor),
  MethodDef(ClearDepth),
  MethodDef(ClearIndex),
  MethodDef(ClearStencil),
  MethodDef(ClipPlane),
  MethodDef(Color3b),
  MethodDef(Color3bv),
  MethodDef(Color3d),
  MethodDef(Color3dv),
  MethodDef(Color3f),
  MethodDef(Color3fv),
  MethodDef(Color3i),
  MethodDef(Color3iv),
  MethodDef(Color3s),
  MethodDef(Color3sv),
  MethodDef(Color3ub),
  MethodDef(Color3ubv),
  MethodDef(Color3ui),
  MethodDef(Color3uiv),
  MethodDef(Color3us),
  MethodDef(Color3usv),
  MethodDef(Color4b),
  MethodDef(Color4bv),
  MethodDef(Color4d),
  MethodDef(Color4dv),
  MethodDef(Color4f),
  MethodDef(Color4fv),
  MethodDef(Color4i),
  MethodDef(Color4iv),
  MethodDef(Color4s),
  MethodDef(Color4sv),
  MethodDef(Color4ub),
  MethodDef(Color4ubv),
  MethodDef(Color4ui),
  MethodDef(Color4uiv),
  MethodDef(Color4us),
  MethodDef(Color4usv),
  MethodDef(ColorMask),
  MethodDef(ColorMaterial),
  MethodDef(CopyPixels),
  MethodDef(CullFace),
  MethodDef(DeleteLists),
  MethodDef(DeleteTextures),
  MethodDef(DepthFunc),
  MethodDef(DepthMask),
  MethodDef(DepthRange),
  MethodDef(Disable),
  MethodDef(DrawBuffer),
  MethodDef(DrawPixels),
  MethodDef(EdgeFlag),
  MethodDef(EdgeFlagv),
  MethodDef(Enable),
  MethodDef(End),
  MethodDef(EndList),
  MethodDef(EvalCoord1d),
  MethodDef(EvalCoord1dv),
  MethodDef(EvalCoord1f),
  MethodDef(EvalCoord1fv),
  MethodDef(EvalCoord2d),
  MethodDef(EvalCoord2dv),
  MethodDef(EvalCoord2f),
  MethodDef(EvalCoord2fv),
  MethodDef(EvalMesh1),
  MethodDef(EvalMesh2),
  MethodDef(EvalPoint1),
  MethodDef(EvalPoint2),
  MethodDef(FeedbackBuffer),
  MethodDef(Finish),
  MethodDef(Flush),
  MethodDef(Fogf),
  MethodDef(Fogfv),
  MethodDef(Fogi),
  MethodDef(Fogiv),
  MethodDef(FrontFace),
  MethodDef(Frustum),
  MethodDef(GenLists),
  MethodDef(GenTextures), 
  MethodDef(GetBooleanv),
  MethodDef(GetClipPlane),
  MethodDef(GetDoublev),
  MethodDef(GetError),
  MethodDef(GetFloatv),
  MethodDef(GetIntegerv),
  MethodDef(GetLightfv),
  MethodDef(GetLightiv),
  MethodDef(GetMapdv),
  MethodDef(GetMapfv),
  MethodDef(GetMapiv),
  MethodDef(GetMaterialfv),
  MethodDef(GetMaterialiv),
  MethodDef(GetPixelMapfv),
  MethodDef(GetPixelMapuiv),
  MethodDef(GetPixelMapusv),
  MethodDef(GetPolygonStipple),
  MethodDef(GetString),
  MethodDef(GetTexEnvfv),
  MethodDef(GetTexEnviv),
  MethodDef(GetTexGendv),
  MethodDef(GetTexGenfv),
  MethodDef(GetTexGeniv),
  MethodDef(GetTexImage),
  MethodDef(GetTexLevelParameterfv),
  MethodDef(GetTexLevelParameteriv),
  MethodDef(GetTexParameterfv),
  MethodDef(GetTexParameteriv),
  MethodDef(Hint),
  MethodDef(IndexMask),
  MethodDef(Indexd),
  MethodDef(Indexdv),
  MethodDef(Indexf),
  MethodDef(Indexfv),
  MethodDef(Indexi),
  MethodDef(Indexiv),
  MethodDef(Indexs),
  MethodDef(Indexsv),
  MethodDef(InitNames),
  MethodDef(IsEnabled),
  MethodDef(IsList),
  MethodDef(IsTexture), 
  MethodDef(LightModelf),
  MethodDef(LightModelfv),
  MethodDef(LightModeli),
  MethodDef(LightModeliv),
  MethodDef(Lightf),
  MethodDef(Lightfv),
  MethodDef(Lighti),
  MethodDef(Lightiv),
  MethodDef(LineStipple),
  MethodDef(LineWidth),
  MethodDef(ListBase),
  MethodDef(LoadIdentity),
  MethodDef(LoadMatrixd),
  MethodDef(LoadMatrixf),
  MethodDef(LoadName),
  MethodDef(LogicOp),
  MethodDef(Map1d),
  MethodDef(Map1f),
  MethodDef(Map2d),
  MethodDef(Map2f),
  MethodDef(MapGrid1d),
  MethodDef(MapGrid1f),
  MethodDef(MapGrid2d),
  MethodDef(MapGrid2f),
  MethodDef(Materialf),
  MethodDef(Materialfv),
  MethodDef(Materiali),
  MethodDef(Materialiv),
  MethodDef(MatrixMode),
  MethodDef(MultMatrixd),
  MethodDef(MultMatrixf),
  MethodDef(NewList),
  MethodDef(Normal3b),
  MethodDef(Normal3bv),
  MethodDef(Normal3d),
  MethodDef(Normal3dv),
  MethodDef(Normal3f),
  MethodDef(Normal3fv),
  MethodDef(Normal3i),
  MethodDef(Normal3iv),
  MethodDef(Normal3s),
  MethodDef(Normal3sv),
  MethodDef(Ortho),
  MethodDef(PassThrough),
  MethodDef(PixelMapfv),
  MethodDef(PixelMapuiv),
  MethodDef(PixelMapusv),
  MethodDef(PixelStoref),
  MethodDef(PixelStorei),
  MethodDef(PixelTransferf),
  MethodDef(PixelTransferi),
  MethodDef(PixelZoom),
  MethodDef(PointSize),
  MethodDef(PolygonMode),
  MethodDef(PolygonOffset),
  MethodDef(PolygonStipple),
  MethodDef(PopAttrib),
  MethodDef(PopMatrix),
  MethodDef(PopName),
  MethodDef(PrioritizeTextures), 
  MethodDef(PushAttrib),
  MethodDef(PushMatrix),
  MethodDef(PushName),
  MethodDef(RasterPos2d),
  MethodDef(RasterPos2dv),
  MethodDef(RasterPos2f),
  MethodDef(RasterPos2fv),
  MethodDef(RasterPos2i),
  MethodDef(RasterPos2iv),
  MethodDef(RasterPos2s),
  MethodDef(RasterPos2sv),
  MethodDef(RasterPos3d),
  MethodDef(RasterPos3dv),
  MethodDef(RasterPos3f),
  MethodDef(RasterPos3fv),
  MethodDef(RasterPos3i),
  MethodDef(RasterPos3iv),
  MethodDef(RasterPos3s),
  MethodDef(RasterPos3sv),
  MethodDef(RasterPos4d),
  MethodDef(RasterPos4dv),
  MethodDef(RasterPos4f),
  MethodDef(RasterPos4fv),
  MethodDef(RasterPos4i),
  MethodDef(RasterPos4iv),
  MethodDef(RasterPos4s),
  MethodDef(RasterPos4sv),
  MethodDef(ReadBuffer),
  MethodDef(ReadPixels),
  MethodDef(Rectd),
  MethodDef(Rectdv),
  MethodDef(Rectf),
  MethodDef(Rectfv),
  MethodDef(Recti),
  MethodDef(Rectiv),
  MethodDef(Rects),
  MethodDef(Rectsv),
  MethodDef(RenderMode),
  MethodDef(Rotated),
  MethodDef(Rotatef),
  MethodDef(Scaled),
  MethodDef(Scalef),
  MethodDef(Scissor),
  MethodDef(SelectBuffer),
  MethodDef(ShadeModel),
  MethodDef(StencilFunc),
  MethodDef(StencilMask),
  MethodDef(StencilOp),
  MethodDef(TexCoord1d),
  MethodDef(TexCoord1dv),
  MethodDef(TexCoord1f),
  MethodDef(TexCoord1fv),
  MethodDef(TexCoord1i),
  MethodDef(TexCoord1iv),
  MethodDef(TexCoord1s),
  MethodDef(TexCoord1sv),
  MethodDef(TexCoord2d),
  MethodDef(TexCoord2dv),
  MethodDef(TexCoord2f),
  MethodDef(TexCoord2fv),
  MethodDef(TexCoord2i),
  MethodDef(TexCoord2iv),
  MethodDef(TexCoord2s),
  MethodDef(TexCoord2sv),
  MethodDef(TexCoord3d),
  MethodDef(TexCoord3dv),
  MethodDef(TexCoord3f),
  MethodDef(TexCoord3fv),
  MethodDef(TexCoord3i),
  MethodDef(TexCoord3iv),
  MethodDef(TexCoord3s),
  MethodDef(TexCoord3sv),
  MethodDef(TexCoord4d),
  MethodDef(TexCoord4dv),
  MethodDef(TexCoord4f),
  MethodDef(TexCoord4fv),
  MethodDef(TexCoord4i),
  MethodDef(TexCoord4iv),
  MethodDef(TexCoord4s),
  MethodDef(TexCoord4sv),
  MethodDef(TexEnvf),
  MethodDef(TexEnvfv),
  MethodDef(TexEnvi),
  MethodDef(TexEnviv),
  MethodDef(TexGend),
  MethodDef(TexGendv),
  MethodDef(TexGenf),
  MethodDef(TexGenfv),
  MethodDef(TexGeni),
  MethodDef(TexGeniv),
  MethodDef(TexImage1D),
  MethodDef(TexImage2D),
  MethodDef(TexParameterf),
  MethodDef(TexParameterfv),
  MethodDef(TexParameteri),
  MethodDef(TexParameteriv),
  MethodDef(Translated),
  MethodDef(Translatef),
  MethodDef(Vertex2d),
  MethodDef(Vertex2dv),
  MethodDef(Vertex2f),
  MethodDef(Vertex2fv),
  MethodDef(Vertex2i),
  MethodDef(Vertex2iv),
  MethodDef(Vertex2s),
  MethodDef(Vertex2sv),
  MethodDef(Vertex3d),
  MethodDef(Vertex3dv),
  MethodDef(Vertex3f),
  MethodDef(Vertex3fv),
  MethodDef(Vertex3i),
  MethodDef(Vertex3iv),
  MethodDef(Vertex3s),
  MethodDef(Vertex3sv),
  MethodDef(Vertex4d),
  MethodDef(Vertex4dv),
  MethodDef(Vertex4f),
  MethodDef(Vertex4fv),
  MethodDef(Vertex4i),
  MethodDef(Vertex4iv),
  MethodDef(Vertex4s),
  MethodDef(Vertex4sv),
  MethodDef(Viewport),
  MethodDefu(Perspective),
  MethodDefu(LookAt),
  MethodDefu(Ortho2D),
  MethodDefu(PickMatrix),
  MethodDefu(Project),
  MethodDefu(UnProject),
/* #endif */

  {NULL, NULL, 0, NULL}
};

PyObject *BGL_Init(void) 
{
  PyObject *mod= Py_InitModule("Blender.BGL", BGL_methods);
  PyObject *dict= PyModule_GetDict(mod);

  buffer_Type.ob_type = &PyType_Type;

#define EXPP_ADDCONST(x) PyDict_SetItemString(dict, #x, PyInt_FromLong(x))

/* So, for example:
 * EXPP_ADDCONST(GL_CURRENT_BIT) becomes
 * PyDict_SetItemString(dict, "GL_CURRENT_BIT", PyInt_FromLong(GL_CURRENT_BIT)) */

  EXPP_ADDCONST(GL_CURRENT_BIT);
  EXPP_ADDCONST(GL_POINT_BIT);
  EXPP_ADDCONST(GL_LINE_BIT);
  EXPP_ADDCONST(GL_POLYGON_BIT);
  EXPP_ADDCONST(GL_POLYGON_STIPPLE_BIT);
  EXPP_ADDCONST(GL_PIXEL_MODE_BIT);
  EXPP_ADDCONST(GL_LIGHTING_BIT);
  EXPP_ADDCONST(GL_FOG_BIT);
  EXPP_ADDCONST(GL_DEPTH_BUFFER_BIT);
  EXPP_ADDCONST(GL_ACCUM_BUFFER_BIT);
  EXPP_ADDCONST(GL_STENCIL_BUFFER_BIT);
  EXPP_ADDCONST(GL_VIEWPORT_BIT);
  EXPP_ADDCONST(GL_TRANSFORM_BIT);
  EXPP_ADDCONST(GL_ENABLE_BIT);
  EXPP_ADDCONST(GL_COLOR_BUFFER_BIT);
  EXPP_ADDCONST(GL_HINT_BIT);
  EXPP_ADDCONST(GL_EVAL_BIT);
  EXPP_ADDCONST(GL_LIST_BIT);
  EXPP_ADDCONST(GL_TEXTURE_BIT);
  EXPP_ADDCONST(GL_SCISSOR_BIT);
  EXPP_ADDCONST(GL_ALL_ATTRIB_BITS);

  EXPP_ADDCONST(GL_FALSE);
  EXPP_ADDCONST(GL_TRUE);

  EXPP_ADDCONST(GL_POINTS);
  EXPP_ADDCONST(GL_LINES);
  EXPP_ADDCONST(GL_LINE_LOOP);
  EXPP_ADDCONST(GL_LINE_STRIP);
  EXPP_ADDCONST(GL_TRIANGLES);
  EXPP_ADDCONST(GL_TRIANGLE_STRIP);
  EXPP_ADDCONST(GL_TRIANGLE_FAN);
  EXPP_ADDCONST(GL_QUADS);
  EXPP_ADDCONST(GL_QUAD_STRIP);
  EXPP_ADDCONST(GL_POLYGON);

  EXPP_ADDCONST(GL_ACCUM);
  EXPP_ADDCONST(GL_LOAD);
  EXPP_ADDCONST(GL_RETURN);
  EXPP_ADDCONST(GL_MULT);
  EXPP_ADDCONST(GL_ADD);

  EXPP_ADDCONST(GL_NEVER);
  EXPP_ADDCONST(GL_LESS);
  EXPP_ADDCONST(GL_EQUAL);
  EXPP_ADDCONST(GL_LEQUAL);
  EXPP_ADDCONST(GL_GREATER);
  EXPP_ADDCONST(GL_NOTEQUAL);
  EXPP_ADDCONST(GL_GEQUAL);
  EXPP_ADDCONST(GL_ALWAYS);

  EXPP_ADDCONST(GL_ZERO);
  EXPP_ADDCONST(GL_ONE);
  EXPP_ADDCONST(GL_SRC_COLOR);
  EXPP_ADDCONST(GL_ONE_MINUS_SRC_COLOR);
  EXPP_ADDCONST(GL_SRC_ALPHA);
  EXPP_ADDCONST(GL_ONE_MINUS_SRC_ALPHA);
  EXPP_ADDCONST(GL_DST_ALPHA);
  EXPP_ADDCONST(GL_ONE_MINUS_DST_ALPHA);

  EXPP_ADDCONST(GL_DST_COLOR);
  EXPP_ADDCONST(GL_ONE_MINUS_DST_COLOR);
  EXPP_ADDCONST(GL_SRC_ALPHA_SATURATE);

  EXPP_ADDCONST(GL_NONE);
  EXPP_ADDCONST(GL_FRONT_LEFT);
  EXPP_ADDCONST(GL_FRONT_RIGHT);
  EXPP_ADDCONST(GL_BACK_LEFT);
  EXPP_ADDCONST(GL_BACK_RIGHT);
  EXPP_ADDCONST(GL_FRONT);
  EXPP_ADDCONST(GL_BACK);
  EXPP_ADDCONST(GL_LEFT);
  EXPP_ADDCONST(GL_RIGHT);
  EXPP_ADDCONST(GL_FRONT_AND_BACK);
  EXPP_ADDCONST(GL_AUX0);
  EXPP_ADDCONST(GL_AUX1);
  EXPP_ADDCONST(GL_AUX2);
  EXPP_ADDCONST(GL_AUX3);

  EXPP_ADDCONST(GL_NO_ERROR);
  EXPP_ADDCONST(GL_INVALID_ENUM);
  EXPP_ADDCONST(GL_INVALID_VALUE);
  EXPP_ADDCONST(GL_INVALID_OPERATION);
  EXPP_ADDCONST(GL_STACK_OVERFLOW);
  EXPP_ADDCONST(GL_STACK_UNDERFLOW);
  EXPP_ADDCONST(GL_OUT_OF_MEMORY);

  EXPP_ADDCONST(GL_2D);
  EXPP_ADDCONST(GL_3D);
  EXPP_ADDCONST(GL_3D_COLOR);
  EXPP_ADDCONST(GL_3D_COLOR_TEXTURE);
  EXPP_ADDCONST(GL_4D_COLOR_TEXTURE);

  EXPP_ADDCONST(GL_PASS_THROUGH_TOKEN);
  EXPP_ADDCONST(GL_POINT_TOKEN);
  EXPP_ADDCONST(GL_LINE_TOKEN);
  EXPP_ADDCONST(GL_POLYGON_TOKEN);
  EXPP_ADDCONST(GL_BITMAP_TOKEN);
  EXPP_ADDCONST(GL_DRAW_PIXEL_TOKEN);
  EXPP_ADDCONST(GL_COPY_PIXEL_TOKEN);
  EXPP_ADDCONST(GL_LINE_RESET_TOKEN);

  EXPP_ADDCONST(GL_EXP);
  EXPP_ADDCONST(GL_EXP2);

  EXPP_ADDCONST(GL_CW);
  EXPP_ADDCONST(GL_CCW);

  EXPP_ADDCONST(GL_COEFF);
  EXPP_ADDCONST(GL_ORDER);
  EXPP_ADDCONST(GL_DOMAIN);

  EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_I);
  EXPP_ADDCONST(GL_PIXEL_MAP_S_TO_S);
  EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_R);
  EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_G);
  EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_B);
  EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_A);
  EXPP_ADDCONST(GL_PIXEL_MAP_R_TO_R);
  EXPP_ADDCONST(GL_PIXEL_MAP_G_TO_G);
  EXPP_ADDCONST(GL_PIXEL_MAP_B_TO_B);
  EXPP_ADDCONST(GL_PIXEL_MAP_A_TO_A);

  EXPP_ADDCONST(GL_CURRENT_COLOR);
  EXPP_ADDCONST(GL_CURRENT_INDEX);
  EXPP_ADDCONST(GL_CURRENT_NORMAL);
  EXPP_ADDCONST(GL_CURRENT_TEXTURE_COORDS);
  EXPP_ADDCONST(GL_CURRENT_RASTER_COLOR);
  EXPP_ADDCONST(GL_CURRENT_RASTER_INDEX);
  EXPP_ADDCONST(GL_CURRENT_RASTER_TEXTURE_COORDS);
  EXPP_ADDCONST(GL_CURRENT_RASTER_POSITION);
  EXPP_ADDCONST(GL_CURRENT_RASTER_POSITION_VALID);
  EXPP_ADDCONST(GL_CURRENT_RASTER_DISTANCE);
  EXPP_ADDCONST(GL_POINT_SMOOTH);
  EXPP_ADDCONST(GL_POINT_SIZE);
  EXPP_ADDCONST(GL_POINT_SIZE_RANGE);
  EXPP_ADDCONST(GL_POINT_SIZE_GRANULARITY);
  EXPP_ADDCONST(GL_LINE_SMOOTH);
  EXPP_ADDCONST(GL_LINE_WIDTH);
  EXPP_ADDCONST(GL_LINE_WIDTH_RANGE);
  EXPP_ADDCONST(GL_LINE_WIDTH_GRANULARITY);
  EXPP_ADDCONST(GL_LINE_STIPPLE);
  EXPP_ADDCONST(GL_LINE_STIPPLE_PATTERN);
  EXPP_ADDCONST(GL_LINE_STIPPLE_REPEAT);
  EXPP_ADDCONST(GL_LIST_MODE);
  EXPP_ADDCONST(GL_MAX_LIST_NESTING);
  EXPP_ADDCONST(GL_LIST_BASE);
  EXPP_ADDCONST(GL_LIST_INDEX);
  EXPP_ADDCONST(GL_POLYGON_MODE);
  EXPP_ADDCONST(GL_POLYGON_SMOOTH);
  EXPP_ADDCONST(GL_POLYGON_STIPPLE);
  EXPP_ADDCONST(GL_EDGE_FLAG);
  EXPP_ADDCONST(GL_CULL_FACE);
  EXPP_ADDCONST(GL_CULL_FACE_MODE);
  EXPP_ADDCONST(GL_FRONT_FACE);
  EXPP_ADDCONST(GL_LIGHTING);
  EXPP_ADDCONST(GL_LIGHT_MODEL_LOCAL_VIEWER);
  EXPP_ADDCONST(GL_LIGHT_MODEL_TWO_SIDE);
  EXPP_ADDCONST(GL_LIGHT_MODEL_AMBIENT);
  EXPP_ADDCONST(GL_SHADE_MODEL);
  EXPP_ADDCONST(GL_COLOR_MATERIAL_FACE);
  EXPP_ADDCONST(GL_COLOR_MATERIAL_PARAMETER);
  EXPP_ADDCONST(GL_COLOR_MATERIAL);
  EXPP_ADDCONST(GL_FOG);
  EXPP_ADDCONST(GL_FOG_INDEX);
  EXPP_ADDCONST(GL_FOG_DENSITY);
  EXPP_ADDCONST(GL_FOG_START);
  EXPP_ADDCONST(GL_FOG_END);
  EXPP_ADDCONST(GL_FOG_MODE);
  EXPP_ADDCONST(GL_FOG_COLOR);
  EXPP_ADDCONST(GL_DEPTH_RANGE);
  EXPP_ADDCONST(GL_DEPTH_TEST);
  EXPP_ADDCONST(GL_DEPTH_WRITEMASK);
  EXPP_ADDCONST(GL_DEPTH_CLEAR_VALUE);
  EXPP_ADDCONST(GL_DEPTH_FUNC);
  EXPP_ADDCONST(GL_ACCUM_CLEAR_VALUE);
  EXPP_ADDCONST(GL_STENCIL_TEST);
  EXPP_ADDCONST(GL_STENCIL_CLEAR_VALUE);
  EXPP_ADDCONST(GL_STENCIL_FUNC);
  EXPP_ADDCONST(GL_STENCIL_VALUE_MASK);
  EXPP_ADDCONST(GL_STENCIL_FAIL);
  EXPP_ADDCONST(GL_STENCIL_PASS_DEPTH_FAIL);
  EXPP_ADDCONST(GL_STENCIL_PASS_DEPTH_PASS);
  EXPP_ADDCONST(GL_STENCIL_REF);
  EXPP_ADDCONST(GL_STENCIL_WRITEMASK);
  EXPP_ADDCONST(GL_MATRIX_MODE);
  EXPP_ADDCONST(GL_NORMALIZE);
  EXPP_ADDCONST(GL_VIEWPORT);
  EXPP_ADDCONST(GL_MODELVIEW_STACK_DEPTH);
  EXPP_ADDCONST(GL_PROJECTION_STACK_DEPTH);
  EXPP_ADDCONST(GL_TEXTURE_STACK_DEPTH);
  EXPP_ADDCONST(GL_MODELVIEW_MATRIX);
  EXPP_ADDCONST(GL_PROJECTION_MATRIX);
  EXPP_ADDCONST(GL_TEXTURE_MATRIX);
  EXPP_ADDCONST(GL_ATTRIB_STACK_DEPTH);
  EXPP_ADDCONST(GL_ALPHA_TEST);
  EXPP_ADDCONST(GL_ALPHA_TEST_FUNC);
  EXPP_ADDCONST(GL_ALPHA_TEST_REF);
  EXPP_ADDCONST(GL_DITHER);
  EXPP_ADDCONST(GL_BLEND_DST);
  EXPP_ADDCONST(GL_BLEND_SRC);
  EXPP_ADDCONST(GL_BLEND);
  EXPP_ADDCONST(GL_LOGIC_OP_MODE);
  EXPP_ADDCONST(GL_LOGIC_OP);
  EXPP_ADDCONST(GL_AUX_BUFFERS);
  EXPP_ADDCONST(GL_DRAW_BUFFER);
  EXPP_ADDCONST(GL_READ_BUFFER);
  EXPP_ADDCONST(GL_SCISSOR_BOX);
  EXPP_ADDCONST(GL_SCISSOR_TEST);
  EXPP_ADDCONST(GL_INDEX_CLEAR_VALUE);
  EXPP_ADDCONST(GL_INDEX_WRITEMASK);
  EXPP_ADDCONST(GL_COLOR_CLEAR_VALUE);
  EXPP_ADDCONST(GL_COLOR_WRITEMASK);
  EXPP_ADDCONST(GL_INDEX_MODE);
  EXPP_ADDCONST(GL_RGBA_MODE);
  EXPP_ADDCONST(GL_DOUBLEBUFFER);
  EXPP_ADDCONST(GL_STEREO);
  EXPP_ADDCONST(GL_RENDER_MODE);
  EXPP_ADDCONST(GL_PERSPECTIVE_CORRECTION_HINT);
  EXPP_ADDCONST(GL_POINT_SMOOTH_HINT);
  EXPP_ADDCONST(GL_LINE_SMOOTH_HINT);
  EXPP_ADDCONST(GL_POLYGON_SMOOTH_HINT);
  EXPP_ADDCONST(GL_FOG_HINT);
  EXPP_ADDCONST(GL_TEXTURE_GEN_S);
  EXPP_ADDCONST(GL_TEXTURE_GEN_T);
  EXPP_ADDCONST(GL_TEXTURE_GEN_R);
  EXPP_ADDCONST(GL_TEXTURE_GEN_Q);
  EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_I_SIZE);
  EXPP_ADDCONST(GL_PIXEL_MAP_S_TO_S_SIZE);
  EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_R_SIZE);
  EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_G_SIZE);
  EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_B_SIZE);
  EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_A_SIZE);
  EXPP_ADDCONST(GL_PIXEL_MAP_R_TO_R_SIZE);
  EXPP_ADDCONST(GL_PIXEL_MAP_G_TO_G_SIZE);
  EXPP_ADDCONST(GL_PIXEL_MAP_B_TO_B_SIZE);
  EXPP_ADDCONST(GL_PIXEL_MAP_A_TO_A_SIZE);
  EXPP_ADDCONST(GL_UNPACK_SWAP_BYTES);
  EXPP_ADDCONST(GL_UNPACK_LSB_FIRST);
  EXPP_ADDCONST(GL_UNPACK_ROW_LENGTH);
  EXPP_ADDCONST(GL_UNPACK_SKIP_ROWS);
  EXPP_ADDCONST(GL_UNPACK_SKIP_PIXELS);
  EXPP_ADDCONST(GL_UNPACK_ALIGNMENT);
  EXPP_ADDCONST(GL_PACK_SWAP_BYTES);
  EXPP_ADDCONST(GL_PACK_LSB_FIRST);
  EXPP_ADDCONST(GL_PACK_ROW_LENGTH);
  EXPP_ADDCONST(GL_PACK_SKIP_ROWS);
  EXPP_ADDCONST(GL_PACK_SKIP_PIXELS);
  EXPP_ADDCONST(GL_PACK_ALIGNMENT);
  EXPP_ADDCONST(GL_MAP_COLOR);
  EXPP_ADDCONST(GL_MAP_STENCIL);
  EXPP_ADDCONST(GL_INDEX_SHIFT);
  EXPP_ADDCONST(GL_INDEX_OFFSET);
  EXPP_ADDCONST(GL_RED_SCALE);
  EXPP_ADDCONST(GL_RED_BIAS);
  EXPP_ADDCONST(GL_ZOOM_X);
  EXPP_ADDCONST(GL_ZOOM_Y);
  EXPP_ADDCONST(GL_GREEN_SCALE);
  EXPP_ADDCONST(GL_GREEN_BIAS);
  EXPP_ADDCONST(GL_BLUE_SCALE);
  EXPP_ADDCONST(GL_BLUE_BIAS);
  EXPP_ADDCONST(GL_ALPHA_SCALE);
  EXPP_ADDCONST(GL_ALPHA_BIAS);
  EXPP_ADDCONST(GL_DEPTH_SCALE);
  EXPP_ADDCONST(GL_DEPTH_BIAS);
  EXPP_ADDCONST(GL_MAX_EVAL_ORDER);
  EXPP_ADDCONST(GL_MAX_LIGHTS);
  EXPP_ADDCONST(GL_MAX_CLIP_PLANES);
  EXPP_ADDCONST(GL_MAX_TEXTURE_SIZE);
  EXPP_ADDCONST(GL_MAX_PIXEL_MAP_TABLE);
  EXPP_ADDCONST(GL_MAX_ATTRIB_STACK_DEPTH);
  EXPP_ADDCONST(GL_MAX_MODELVIEW_STACK_DEPTH);
  EXPP_ADDCONST(GL_MAX_NAME_STACK_DEPTH);
  EXPP_ADDCONST(GL_MAX_PROJECTION_STACK_DEPTH);
  EXPP_ADDCONST(GL_MAX_TEXTURE_STACK_DEPTH);
  EXPP_ADDCONST(GL_MAX_VIEWPORT_DIMS);
  EXPP_ADDCONST(GL_SUBPIXEL_BITS);
  EXPP_ADDCONST(GL_INDEX_BITS);
  EXPP_ADDCONST(GL_RED_BITS);
  EXPP_ADDCONST(GL_GREEN_BITS);
  EXPP_ADDCONST(GL_BLUE_BITS);
  EXPP_ADDCONST(GL_ALPHA_BITS);
  EXPP_ADDCONST(GL_DEPTH_BITS);
  EXPP_ADDCONST(GL_STENCIL_BITS);
  EXPP_ADDCONST(GL_ACCUM_RED_BITS);
  EXPP_ADDCONST(GL_ACCUM_GREEN_BITS);
  EXPP_ADDCONST(GL_ACCUM_BLUE_BITS);
  EXPP_ADDCONST(GL_ACCUM_ALPHA_BITS);
  EXPP_ADDCONST(GL_NAME_STACK_DEPTH);
  EXPP_ADDCONST(GL_AUTO_NORMAL);
  EXPP_ADDCONST(GL_MAP1_COLOR_4);
  EXPP_ADDCONST(GL_MAP1_INDEX);
  EXPP_ADDCONST(GL_MAP1_NORMAL);
  EXPP_ADDCONST(GL_MAP1_TEXTURE_COORD_1);
  EXPP_ADDCONST(GL_MAP1_TEXTURE_COORD_2);
  EXPP_ADDCONST(GL_MAP1_TEXTURE_COORD_3);
  EXPP_ADDCONST(GL_MAP1_TEXTURE_COORD_4);
  EXPP_ADDCONST(GL_MAP1_VERTEX_3);
  EXPP_ADDCONST(GL_MAP1_VERTEX_4);
  EXPP_ADDCONST(GL_MAP2_COLOR_4);
  EXPP_ADDCONST(GL_MAP2_INDEX);
  EXPP_ADDCONST(GL_MAP2_NORMAL);
  EXPP_ADDCONST(GL_MAP2_TEXTURE_COORD_1);
  EXPP_ADDCONST(GL_MAP2_TEXTURE_COORD_2);
  EXPP_ADDCONST(GL_MAP2_TEXTURE_COORD_3);
  EXPP_ADDCONST(GL_MAP2_TEXTURE_COORD_4);
  EXPP_ADDCONST(GL_MAP2_VERTEX_3);
  EXPP_ADDCONST(GL_MAP2_VERTEX_4);
  EXPP_ADDCONST(GL_MAP1_GRID_DOMAIN);
  EXPP_ADDCONST(GL_MAP1_GRID_SEGMENTS);
  EXPP_ADDCONST(GL_MAP2_GRID_DOMAIN);
  EXPP_ADDCONST(GL_MAP2_GRID_SEGMENTS);
  EXPP_ADDCONST(GL_TEXTURE_1D);
  EXPP_ADDCONST(GL_TEXTURE_2D);

  EXPP_ADDCONST(GL_TEXTURE_WIDTH);
  EXPP_ADDCONST(GL_TEXTURE_HEIGHT);
  EXPP_ADDCONST(GL_TEXTURE_COMPONENTS);
  EXPP_ADDCONST(GL_TEXTURE_BORDER_COLOR);
  EXPP_ADDCONST(GL_TEXTURE_BORDER);

  EXPP_ADDCONST(GL_DONT_CARE);
  EXPP_ADDCONST(GL_FASTEST);
  EXPP_ADDCONST(GL_NICEST);

  EXPP_ADDCONST(GL_AMBIENT);
  EXPP_ADDCONST(GL_DIFFUSE);
  EXPP_ADDCONST(GL_SPECULAR);
  EXPP_ADDCONST(GL_POSITION);
  EXPP_ADDCONST(GL_SPOT_DIRECTION);
  EXPP_ADDCONST(GL_SPOT_EXPONENT);
  EXPP_ADDCONST(GL_SPOT_CUTOFF);
  EXPP_ADDCONST(GL_CONSTANT_ATTENUATION);
  EXPP_ADDCONST(GL_LINEAR_ATTENUATION);
  EXPP_ADDCONST(GL_QUADRATIC_ATTENUATION);

  EXPP_ADDCONST(GL_COMPILE);
  EXPP_ADDCONST(GL_COMPILE_AND_EXECUTE);

  EXPP_ADDCONST(GL_BYTE);
  EXPP_ADDCONST(GL_UNSIGNED_BYTE);
  EXPP_ADDCONST(GL_SHORT);
  EXPP_ADDCONST(GL_UNSIGNED_SHORT);
  EXPP_ADDCONST(GL_INT);
  EXPP_ADDCONST(GL_UNSIGNED_INT);
  EXPP_ADDCONST(GL_FLOAT);
  EXPP_ADDCONST(GL_2_BYTES);
  EXPP_ADDCONST(GL_3_BYTES);
  EXPP_ADDCONST(GL_4_BYTES);

  EXPP_ADDCONST(GL_CLEAR);
  EXPP_ADDCONST(GL_AND);
  EXPP_ADDCONST(GL_AND_REVERSE);
  EXPP_ADDCONST(GL_COPY);
  EXPP_ADDCONST(GL_AND_INVERTED);
  EXPP_ADDCONST(GL_NOOP);
  EXPP_ADDCONST(GL_XOR);
  EXPP_ADDCONST(GL_OR);
  EXPP_ADDCONST(GL_NOR);
  EXPP_ADDCONST(GL_EQUIV);
  EXPP_ADDCONST(GL_INVERT);
  EXPP_ADDCONST(GL_OR_REVERSE);
  EXPP_ADDCONST(GL_COPY_INVERTED);
  EXPP_ADDCONST(GL_OR_INVERTED);
  EXPP_ADDCONST(GL_NAND);
  EXPP_ADDCONST(GL_SET);

  EXPP_ADDCONST(GL_EMISSION);
  EXPP_ADDCONST(GL_SHININESS);
  EXPP_ADDCONST(GL_AMBIENT_AND_DIFFUSE);
  EXPP_ADDCONST(GL_COLOR_INDEXES);

  EXPP_ADDCONST(GL_MODELVIEW);
  EXPP_ADDCONST(GL_PROJECTION);
  EXPP_ADDCONST(GL_TEXTURE);

  EXPP_ADDCONST(GL_COLOR);
  EXPP_ADDCONST(GL_DEPTH);
  EXPP_ADDCONST(GL_STENCIL);

  EXPP_ADDCONST(GL_COLOR_INDEX);
  EXPP_ADDCONST(GL_STENCIL_INDEX);
  EXPP_ADDCONST(GL_DEPTH_COMPONENT);
  EXPP_ADDCONST(GL_RED);
  EXPP_ADDCONST(GL_GREEN);
  EXPP_ADDCONST(GL_BLUE);
  EXPP_ADDCONST(GL_ALPHA);
  EXPP_ADDCONST(GL_RGB);
  EXPP_ADDCONST(GL_RGBA);
  EXPP_ADDCONST(GL_LUMINANCE);
  EXPP_ADDCONST(GL_LUMINANCE_ALPHA);

  EXPP_ADDCONST(GL_BITMAP);

  EXPP_ADDCONST(GL_POINT);
  EXPP_ADDCONST(GL_LINE);
  EXPP_ADDCONST(GL_FILL);

  EXPP_ADDCONST(GL_RENDER);
  EXPP_ADDCONST(GL_FEEDBACK);
  EXPP_ADDCONST(GL_SELECT);

  EXPP_ADDCONST(GL_FLAT);
  EXPP_ADDCONST(GL_SMOOTH);

  EXPP_ADDCONST(GL_KEEP);
  EXPP_ADDCONST(GL_REPLACE);
  EXPP_ADDCONST(GL_INCR);
  EXPP_ADDCONST(GL_DECR);

  EXPP_ADDCONST(GL_VENDOR);
  EXPP_ADDCONST(GL_RENDERER);
  EXPP_ADDCONST(GL_VERSION);
  EXPP_ADDCONST(GL_EXTENSIONS);

  EXPP_ADDCONST(GL_S);
  EXPP_ADDCONST(GL_T);
  EXPP_ADDCONST(GL_R);
  EXPP_ADDCONST(GL_Q);

  EXPP_ADDCONST(GL_MODULATE);
  EXPP_ADDCONST(GL_DECAL);

  EXPP_ADDCONST(GL_TEXTURE_ENV_MODE);
  EXPP_ADDCONST(GL_TEXTURE_ENV_COLOR);

  EXPP_ADDCONST(GL_TEXTURE_ENV);

  EXPP_ADDCONST(GL_EYE_LINEAR);
  EXPP_ADDCONST(GL_OBJECT_LINEAR);
  EXPP_ADDCONST(GL_SPHERE_MAP);

  EXPP_ADDCONST(GL_TEXTURE_GEN_MODE);
  EXPP_ADDCONST(GL_OBJECT_PLANE);
  EXPP_ADDCONST(GL_EYE_PLANE);

  EXPP_ADDCONST(GL_NEAREST);
  EXPP_ADDCONST(GL_LINEAR);

  EXPP_ADDCONST(GL_NEAREST_MIPMAP_NEAREST);
  EXPP_ADDCONST(GL_LINEAR_MIPMAP_NEAREST);
  EXPP_ADDCONST(GL_NEAREST_MIPMAP_LINEAR);
  EXPP_ADDCONST(GL_LINEAR_MIPMAP_LINEAR);

  EXPP_ADDCONST(GL_TEXTURE_MAG_FILTER);
  EXPP_ADDCONST(GL_TEXTURE_MIN_FILTER);
  EXPP_ADDCONST(GL_TEXTURE_WRAP_S);
  EXPP_ADDCONST(GL_TEXTURE_WRAP_T);

  EXPP_ADDCONST(GL_CLAMP);
  EXPP_ADDCONST(GL_REPEAT);

  EXPP_ADDCONST(GL_CLIP_PLANE0);
  EXPP_ADDCONST(GL_CLIP_PLANE1);
  EXPP_ADDCONST(GL_CLIP_PLANE2);
  EXPP_ADDCONST(GL_CLIP_PLANE3);
  EXPP_ADDCONST(GL_CLIP_PLANE4);
  EXPP_ADDCONST(GL_CLIP_PLANE5);

  EXPP_ADDCONST(GL_LIGHT0);
  EXPP_ADDCONST(GL_LIGHT1);
  EXPP_ADDCONST(GL_LIGHT2);
  EXPP_ADDCONST(GL_LIGHT3);
  EXPP_ADDCONST(GL_LIGHT4);
  EXPP_ADDCONST(GL_LIGHT5);
  EXPP_ADDCONST(GL_LIGHT6);
  EXPP_ADDCONST(GL_LIGHT7);
  
  EXPP_ADDCONST(GL_POLYGON_OFFSET_UNITS);
  EXPP_ADDCONST(GL_POLYGON_OFFSET_POINT);
  EXPP_ADDCONST(GL_POLYGON_OFFSET_LINE);
  EXPP_ADDCONST(GL_POLYGON_OFFSET_FILL);
  EXPP_ADDCONST(GL_POLYGON_OFFSET_FACTOR);
  
  EXPP_ADDCONST(GL_TEXTURE_PRIORITY);
  EXPP_ADDCONST(GL_TEXTURE_RESIDENT);
  EXPP_ADDCONST(GL_TEXTURE_BINDING_1D);
  EXPP_ADDCONST(GL_TEXTURE_BINDING_2D);
      
  return mod;
}

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